SPIKE™ Essential
The Fast Lane
Help Leo enter the amusement park with the Fast Lane!
30-45 min.
Beginner
Grades 1-2
Prepare
- Review the Fast Lane lesson in the LEGO® Education SPIKE™ App.
- If necessary, pre-teach these related vocabulary words: brainstorm, build, challenge, create, program, and upgrade.
- Consider the abilities and backgrounds of all your students. Differentiate the lesson to make it accessible to everyone. See the Differentiation section below for suggestions.
- If time allows, plan and facilitate the language arts extension. See the Extension section below for more information.
Engage
(Whole Class, 5 Minutes)
- Facilitate a quick discussion about brainstorming.
- Talk with your students about going to an amusement park and seeing a long line to enter.
- Ask questions, like: What could you do to make standing in line more fun? How could you avoid standing in that long line?
- Introduce your students to the story’s main characters and the first challenge: turning on the Fast Lane’s light.
- Distribute a brick set and a device to each group.
Explore
(Small Groups, 30 Minutes)
- Have your students use the LEGO® Education SPIKE™ App to guide them through their first challenge:
- Create and test the program that turns on the light when Leo shows his yellow ticket to the Color Sensor.
- Have your students iterate and test their models to complete the next two challenges in the app:
- Program the Fast Lane to react to the yellow ticket in a different way when Leo shows his yellow ticket to the Color Sensor.
- Upgrade the Fast Lane for Leo.
- You can find coding and building support in the Tips section below.
Explain
(Whole Class, 5 Minutes)
- Gather your students together to reflect on their completed challenges.
- Ask questions, like: What did you do for Leo? How did you upgrade the Fast Lane?
Elaborate
(Whole Class, 5 Minutes)
- Prompt your students to discuss and reflect on how brainstorming helped them come up with ways to upgrade the Fast Lane.
- Ask questions, like: How did you come up with ideas for upgrading the Fast Lane? Why do you think it's important to come up with more than one idea?
- Have your students clean up their workstations.
Evaluate
(Ongoing Throughout the Lesson)
- Ask guiding questions to encourage your students to “think aloud” and explain their thought processes and reasoning in the decisions they've made while building and programming.
Observation Checklist
- Measure your students’ proficiency in brainstorming new ideas.
- Create a scale that matches your needs. For example:
- Needs additional support
- Can work independently
- Can teach others
Self-Assessment
- Have each student choose the brick that they feel best represents their performance.
- Yellow: I think I can brainstorm new ideas.
- Blue: I can brainstorm new ideas.
- Green: I can brainstorm new ideas, and I can help a friend do it too.
Peer-Feedback
- In their small groups, have your students discuss their experiences working together.
- Encourage them to use statements like these:
- I liked it when you…
- I'd like to hear more about how you…
Tips
Coding Tip
- After your students complete their first challenge, they'll be provided with three Inspiration Coding Blocks to help them modify their programs.
- The Inspiration Coding Blocks are intended to spark their imaginations as they experiment to find their own solutions.
Model Tip
- After your students complete their second challenge, they’ll be provided with three Inspiration Images and an open-ended prompt for improving their models.
- The Inspiration Images are to help spark their imaginations as they experiment and change their models.
There aren't any building instructions for this challenge.
Differentiation
Simplify this lesson by:
- Shortening the lesson to only include the first challenge
- Selecting one Inspiration Image to help your students change their models
Increase the difficulty by:
- Adding different Color Sensor Blocks to the Programming Canvas to react to different-colored tickets
- Exploring new and different Coding Blocks in the program
Extension
- Have your students create videos of different things Leo can do while he's waiting in line to enter the amusement park.
If facilitated, this will extend beyond the 45-minute lesson.
Language Arts: CCSS.ELA-LITERACY.SL.2.5
Teacher Support
Students will:
- Practice brainstorming to generate ideas
- Practice helping a story character
- Describe key ideas or details from a text
(one for every two students)
- LEGO® Education SPIKE™ Essential Set
- Device with the LEGO® Education SPIKE™ App installed
- CSTA 1A-AP-10
- NGSS K-2 ETS 1-1
- ISTE 1.4a
- CCSS.ELA-LITERACY.SL.2.2
Language Arts Extension
- CCSS.ELA-LITERACY.SL.2.5