SPIKE™ Essential
Swamp Boat
Sofie found crocodile eggs! Could there be crocodiles nearby?
30-45 min.
Beginner
Grades 3-5
Prepare
- Review the Swamp Boat lesson in the LEGO® Education SPIKE™ App.
- If necessary, pre-teach these related vocabulary words: content, modifications, notify, observe, and predict.
- Consider the abilities and backgrounds of all your students. Differentiate the lesson to make it accessible to everyone. See the Differentiation section below for suggestions.
- If time allows, plan and facilitate the math extension. See the Extension section below for more information.
Engage
(Whole Class, 5 Minutes)
- Facilitate a quick discussion about modifying an existing object to achieve a goal.
- Talk with your students about needing to see what's under the water.
- Ask questions, like: What could you change about your eyes to make them able to see under the water? What would you need?
- Introduce your students to the story’s main characters and the first challenge: telling Sofie when her boat is near a crocodile.
- Distribute a brick set and a device to each group.
Explore
(Small Groups, 30 Minutes)
- Have your students use the LEGO® Education SPIKE™ App to guide them through their first challenge:
- Create and test the program that tells Sofie when her boat is near a crocodile.
- Have your students iterate and test their models to complete the next two challenges in the app:
- Modify the program to tell Sofie in a different way when her boat is near a crocodile.
- Upgrade the swamp boat to help Sofie find other animals.
- You can find coding and building support in the Tips section below.
Explain
(Whole Class, 5 Minutes)
- Gather your students together to reflect on their completed challenges.
- Ask questions, like: How did Sofie know when she was near a crocodile? What did you change about how the swamp boat told Sofie when she was near a crocodile? What did the swamp boat do then?
Elaborate
(Whole Class, 5 Minutes)
- Prompt your students to discuss and reflect on modifying an existing program.
- Ask questions, like: Why is it important to be able to modify an existing program? How did you decide which Coding Blocks to use when you modified your program?
- Have your students clean up their workstations.
Evaluate
(Ongoing Throughout the Lesson)
- Ask guiding questions to encourage your students to “think aloud” and explain their thought processes and reasoning in the decisions they've made while building and programming.
Observation Checklist
- Measure your students’ proficiency in modifying an existing program.
- Create a scale that matches your needs. For example:
- Needs additional support
- Can work independently
- Can teach others
Self-Assessment
- Have each student choose the brick that they feel best represents their performance.
- Yellow: I think I can modify an existing program.
- Blue: I can modify an existing program.
- Green: I can modify an existing program, and I can help a friend do it too.
Peer-Feedback
- In their small groups, have your students discuss their experiences working together.
- Encourage them to use statements like these:
- I liked it when you…
- I'd like to hear more about how you…
Tips
Coding Tip
- After your students complete their first challenge, they'll be provided with three Inspiration Coding Blocks to help them modify their programs.
- The Inspiration Coding Blocks are intended to spark their imaginations as they experiment to find their own solutions.
Model Tip
- After your students complete their second challenge, they’ll be provided with three Inspiration Images and an open-ended prompt for improving their models.
- The Inspiration Images are to help spark their imaginations as they experiment and change their models.
There aren't any building instructions for this challenge.
Differentiation
Simplify this lesson by:
- Reading the Swamp Boat story and instructions from the LEGO® Education SPIKE™ App aloud to your students
- Selecting one Inspiration Image to help your students change their models
Increase the difficulty by:
- Exploring new and different coding blocks in the program
- Prompting your students to modify each other’s programs to improve each other’s work
Extension
- Have your students keep track of the number of animals Sofie’s boat detects. Ask them to create a bar graph and calculate how many more and how many less of each animal the boat encountered.
If facilitated, this will extend beyond the 45-minute lesson.
Math: CCSS.MATH.CONTENT.3.MD.B.3
Teacher Support
Students will:
- Identify the parts of an existing program that should be modified
- Carry out tests to identify where a program can be modified
- Recount an experience using relevant facts and descriptive details
(one for every two students)
- LEGO® Education SPIKE™ Essential Set
- Device with the LEGO® Education SPIKE™ App installed
- CSTA 1B-AP-12
- NGSS 3-5-ETS 1-3
- ISTE 1.5d
- CCSS.ELA-LITERACY.SL.3.4
Math Extension
- CCSS.MATH.CONTENT.3.MD.B.3